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Old Jul 30, 2008, 09:04 PM // 21:04   #21
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if it did, the only wep it'd make sense with is the hammer...which is already imba.
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Old Jul 30, 2008, 09:07 PM // 21:07   #22
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Quote:
Originally Posted by RotteN
It is just fine as it is, the interupt is the main point, the cracked armor thing is just a bonus.
While we're at it, why not make a "if below 25% hp" requirement for the 30% dmg reduction from TNTF?
After all, the 30% damage reduction IS just a bonus.
We should go as far as requiring the enemy to be knocked down for the adrenaline gain from Dragon Slash

/sarcasm off

Quote:
Originally Posted by Risus
if it did, the only wep it'd make sense with is the hammer...which is already imba.
Hammers fail at interruption. Wouldn't be THAT bad.
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Old Jul 30, 2008, 09:11 PM // 21:11   #23
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As much fun as it would be to run around with a 1/2 sec [[Disrupting Chop] and a non-elite [[Eviscerate], or [[Distracting Strike] and [[Body blow] respectively, this change would lead to a nerf to those 2 EotN skills. That would make me sad.

Cracked armor was designed this way. Skills were intentionally introduced to benefit from the condition with no means available from the primary class to apply them. You are supposed to rely on your team, or possibly your secondary to apply them. Paragon and [[Aggressive Refrain] is somehat of an exception.
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Old Jul 30, 2008, 09:11 PM // 21:11   #24
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Quote:
Originally Posted by Kain Fz
Hammers fail at interruption.
[bull's strike][devastating hammer][hammer bash]

"oh lawd! I can't cast ma rofz!"
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Old Jul 30, 2008, 09:22 PM // 21:22   #25
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Quote:
Originally Posted by Snow Bunny
[bull's strike][devastating hammer][hammer bash]

"oh lawd! I can't cast ma rofz!"
Knockdown!= Interuption
Knockdown is a class of its own and cannot be compared to interruption because it is more like shut down using a weapon which resembles big BALLS!
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Old Jul 30, 2008, 09:24 PM // 21:24   #26
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Straight from Wiki

Skills that cause cracked armor
[Well of Ruin] [Weaken Armor] [Shrinking Armor] [Shell Shock] [Lightning Orb] [Sundering Weapon][Aggressive Refrain] ["Finish Him!"] [Alkar's Alchemical Acid] [Low Blow]

Skills that benefit from cracked armor
[Distracting Strike] [Body Blow] [Piercing Trap] [Body Shot] [Chest Thumper] [Aura Slicer] [Deft Strike]

/signed

Not just for warriors though. All of the professions that have skills that benefit from cracked armor don't have the ability to inflict cracked armor, unless it's a PvE skill. That's messed up.

Last edited by Karate Jesus; Jul 30, 2008 at 09:26 PM // 21:26..
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Old Jul 30, 2008, 09:24 PM // 21:24   #27
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Quote:
Originally Posted by Kain Fz
Knockdown!= Interuption
Knockdown is a class of its own and cannot be compared to interruption because it is more like shut down using a weapon which resembles big BALLS!
I've interrupted plenty of rofs or other quartersec casts by knocking my target right back down on their ass after they got up.

That seems like an interruption to me.
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Old Jul 30, 2008, 09:35 PM // 21:35   #28
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Quote:
Originally Posted by Karate Jesus
Straight from Wiki

Skills that cause cracked armor
[Well of Ruin] [Weaken Armor] [Shrinking Armor] [Shell Shock] [Lightning Orb] [Sundering Weapon][Aggressive Refrain] ["Finish Him!"] [Alkar's Alchemical Acid] [Low Blow]

Skills that benefit from cracked armor
[Distracting Strike] [Body Blow] [Piercing Trap] [Body Shot] [Chest Thumper] [Aura Slicer] [Deft Strike]

/signed

Not just for warriors though. All of the professions that have skills that benefit from cracked armor don't have the ability to inflict cracked armor, unless it's a PvE skill. That's messed up.
So just maybe Anet intentionally split the 'cracked armor causing skill/profession' from those which benefit from it, as to encourage teamplay?
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Old Jul 30, 2008, 09:36 PM // 21:36   #29
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Quote:
Originally Posted by Kain Fz
Knockdown!= Interuption
Knockdown is a class of its own and cannot be compared to interruption because it is more like shut down using a weapon which resembles big BALLS!
If you knock someone down when they are casting a skill, it causes the skill to fizzle and makes the skill recharge.
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Old Jul 30, 2008, 09:38 PM // 21:38   #30
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Great summary Karate Jesus, thank you! It's apparent from your lay out that aNet thought about this before hand and decided not to include a warrior crack armor skill.

At any rate, I play warrior and I'd like it.

/sign
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Old Jul 30, 2008, 09:44 PM // 21:44   #31
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Quote:
Originally Posted by Arduinna
So just maybe Anet intentionally split the 'cracked armor causing skill/profession' from those which benefit from it, as to encourage teamplay?
That's what I think too. I just think for pvp it would be nice to actually have the ability to inflict cracked armor as a profession that benefits from it (like bleeding, deep wound, weakness, etc on the warrior).

But it wouldn't be difficult to string attacks using a skill like [Shell Shock] in pvp.
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Old Jul 30, 2008, 09:47 PM // 21:47   #32
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Quote:
Originally Posted by Snow Bunny
[bull's strike][devastating hammer][hammer bash]

"oh lawd! I can't cast ma rofz!"
Bull's Strike doesn't count as interrupt, cuz u can't cast anything while moving
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Old Jul 30, 2008, 10:01 PM // 22:01   #33
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Quote:
Originally Posted by The_Kai
Bull's Strike doesn't count as interrupt, cuz u can't cast anything while moving
Don't forget that adrenaline skills are sink or swim. So to use it specifically for interupt would be very hard. Which is why it is more of a shutdown because it is easier to pull off a chain of knockdown.

K, back on topic plox

Last edited by Lishy; Jul 30, 2008 at 10:08 PM // 22:08..
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Old Jul 30, 2008, 10:08 PM // 22:08   #34
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Dstrike is good enough as is.

I think its pretty obvious Anet split the cause and effect skills of Cracked Armor intentionally...
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Old Jul 30, 2008, 10:19 PM // 22:19   #35
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Quote:
Originally Posted by Arduinna
So just maybe Anet intentionally split the 'cracked armor causing skill/profession' from those which benefit from it, as to encourage teamplay?
QFT.

Honestly, I feel for the OP. It's gotta be hard to convince your teammates to use a skill that let's you use a skill that makes the team that much more effective.

"OMFG, not another skill that requires me to sacrifice something on my skill bar to allow some stupid Warrior to shutdown some stupid skill. Don't they realize that we cannot win without the HUGE damage I deal, which I cannot deal if I am always putting Cracked Armor on whoever the Warrior is beating on? I have enough problems hitting 1, 2, 3 and running from melees as it is. Warriors should just shut up and pressure the healers while I kill stuff. What was ANet thinking? I mean, when did Guild Wars become a team sport?"

/sarcasm off
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Old Jul 30, 2008, 10:46 PM // 22:46   #36
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I'd like a bow attack that causes cracked armor. Rangers don't have the luxury of a skill that inflicts it either, only a trap ([skill]Piercing Trap[/skill]) that causes more damage if the target has cracked armor. Makes the trap pretty pointless if there is no bow attack to inflict it in the first place.

The only bow attack associated with cracked armor is [skill]Body Shot[/skill], and that only works if the target already has cracked armor. It doesn't actually cause it.

I think each profession should have its own primary skill for inflicting cracked armor if it must be in the game. Even the foes get it, why not players?

OR

Another option would be to remove the condition completely. Cracked armor inflicts -20 armor for so long. Warriors and paragons have 80 armor, -20 would put them to the same as a spellcasting profession. Spellcasting professions would basically be in noob armor while under that effect. They might as well have no armor at all.

The condition seems unbalanced to me, just my two cents.

Last edited by Tender Wolf; Jul 30, 2008 at 10:51 PM // 22:51..
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Old Jul 30, 2008, 11:03 PM // 23:03   #37
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I say remove stupid Cracked Armor from the game and change all the skills to do something else. But that's just my opinion.

/signed. I shouldn't have to run Shell Shock in my build to get cracked armor.
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Old Jul 30, 2008, 11:08 PM // 23:08   #38
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Quote:
Originally Posted by Lady Raenef
I say remove stupid Cracked Armor from the game and change all the skills to do something else. But that's just my opinion.

/signed. I shouldn't have to run Shell Shock in my build to get cracked armor.
yea
it's like having [gash] but no skill to inflict bleeding
(just as an example, don't start telling me you can use [sever artery] to inflict bleeding, i just used it as an example)
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Old Jul 30, 2008, 11:09 PM // 23:09   #39
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Quote:
Originally Posted by Tender Wolf

OR

Another option would be to remove the condition completely. Cracked armor inflicts -20 armor for so long. Warriors and paragons have 80 armor, -20 would put them to the same as a spellcasting profession. Spellcasting professions would basically be in noob armor while under that effect. They might as well have no armor at all.

The condition seems unbalanced to me, just my two cents.
Warriors and Paragons also have shields, so they still have 76 armor. Cracked armor can't lower your armor below 60.

Quote:
Originally Posted by N1ghtstalker
only if they have a shield equipped
a hammer warrior will turn into a squeeshie
Isn't that obvious? Of course a warrior only has a shield if he equips one. It's painfully obvious that equipping a hammer negates the possiblity of equipping a shield.

Last edited by MisterB; Jul 30, 2008 at 11:22 PM // 23:22..
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Old Jul 30, 2008, 11:11 PM // 23:11   #40
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Quote:
Originally Posted by MisterB
Warriors and Paragons also have shields, so they still have 76 armor. Cracked armor can't lower your armor below 60.
only if they have a shield equipped
a hammer warrior will turn into a squeeshie
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